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Unreal Engine C++ API Reference > Editor > ViewportInteraction > UGizmoHandleGroup
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/VIGizmoHandle.h |
Include | #include "VIGizmoHandle.h" |
Source | /Engine/Source/Editor/ViewportInteraction/Private/Gizmo/VIGizmoHandle.cpp |
virtual void UpdateGizmoHandleGroup
&40;
const FTransform & LocalToWorld,
const FBox & LocalBounds,
const FVector ViewLocation,
const bool bAllHandlesVisible,
class UActorComponent &42; DraggingHandle,
const TArray< UActorComponent &42; > & HoveringOverHandles,
float AnimationAlpha,
float GizmoScale,
const float GizmoHoverScale,
const float GizmoHoverAnimationDuration,
bool & bOutIsHoveringOrDraggingThisHandleGroup
&41;
Remarks
Updates the Gizmo handles, needs to be implemented by derived classes