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Base class for gizmo handles on axis
| Name | UAxisGizmoHandleGroup |
| Type | class |
| Header File | /Engine/Source/Editor/ViewportInteraction/Public/VIGizmoHandle.h |
| Include Path | #include "VIGizmoHandle.h" |
Syntax
UCLASS (Abstract)
class UAxisGizmoHandleGroup : public UGizmoHandleGroup
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UGizmoHandleGroup → UAxisGizmoHandleGroup
Implements Interfaces
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateHandles
(
UStaticMesh* HandleMesh, |
Creates mesh for every axis | VIGizmoHandle.h | |
void UpdateHandlesRelativeTransformOnAxis
(
const FTransform& HandleToCenter, |
Calculates the transforms of meshes of this handlegroup | VIGizmoHandle.h |