Navigation
Unreal Engine C++ API Reference > Editor > ViewportInteraction
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UGizmoHandleGroup
- UAxisGizmoHandleGroup
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/VIGizmoHandle.h |
Include | #include "VIGizmoHandle.h" |
Syntax
class UAxisGizmoHandleGroup : public UGizmoHandleGroup
Remarks
Base class for gizmo handles on axis
Functions
Type | Name | Description | |
---|---|---|---|
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void | CreateHandles
(
UStaticMesh* HandleMesh, |
Creates mesh for every axis |
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void | UpdateHandlesRelativeTransformOnAxis
(
const FTransform& HandleToCenter, |
Calculates the transforms of meshes of this handlegroup |