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Unreal Engine C++ API Reference > Editor > ViewportInteraction > FViewportTransformable
- FViewportTransformable::IsPhysicallySimulated()
- FActorViewportTransformable::IsPhysicallySimulated()
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/ViewportTransformable.h |
Include | #include "ViewportTransformable.h" |
virtual bool IsPhysicallySimulated&40;&41; const
Remarks
Returns true if this transformable is a physically simulated kinematic object