Navigation
API > API/Editor > API/Editor/ViewportInteraction
Represents a generic action
| Name | FViewportActionKeyInput |
| Type | struct |
| Header File | /Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractionTypes.h |
| Include Path | #include "ViewportInteractionTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FViewportActionKeyInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ViewportInteractionTypes.h | |||
FViewportActionKeyInput
(
const FName& InActionType |
ViewportInteractionTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActionType | FName | The name of this action | ViewportInteractionTypes.h |
|
| bIsAxis | bool | ViewportInteractionTypes.h | ||
| bIsInputCaptured | bool | True if this action owned by an interactor is "captured" for each possible action type, meaning that only the active captor should handle input events until it is no longer captured. | ViewportInteractionTypes.h | |
| Event | TEnumAsByte< EInputEvent > | Input event | ViewportInteractionTypes.h |
|
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FViewportActionKeyInput Axis
(
const FName& InActionType |
ViewportInteractionTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FViewportActionKeyInput& Other |
ViewportInteractionTypes.h |