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Unreal Engine C++ API Reference > Editor > ViewportInteraction
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/ViewportInteractionTypes.h |
Include | #include "ViewportInteractionTypes.h" |
Syntax
struct FViewportActionKeyInput
Remarks
Represents a generic action
Variables
Type | Name | Description | |
---|---|---|---|
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FName | ActionType | The name of this action |
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bool | bIsAxis | |
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bool | bIsInputCaptured | True if this action owned by an interactor is "captured" for each possible action type, meaning that only the active captor should handle input events until it is no longer captured. |
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TEnumAsByte< EInputEvent > | Event | Input event |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FViewportActionKeyInput
(
const FName& InActionType |
Functions
Type | Name | Description | |
---|---|---|---|
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FViewportActionKeyInput |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FViewportActionKeyInput& Other |