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Unreal Engine C++ API Reference > Editor > ViewportInteraction > ABaseTransformGizmo
References
Module | ViewportInteraction |
Header | /Engine/Source/Editor/ViewportInteraction/Public/VIBaseTransformGizmo.h |
Include | #include "VIBaseTransformGizmo.h" |
Source | /Engine/Source/Editor/ViewportInteraction/Private/Gizmo/VIBaseTransformGizmo.cpp |
void OnNewObjectsSelected&40;&41;
Remarks
Call this when new objects become selected. This triggers an animation transition.