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Represents the interactor in the world
| Name | UVRScoutingInteractor |
| Type | class |
| Header File | /Engine/Source/Editor/VREditor/Public/VRScoutingInteractor.h |
| Include Path | #include "VRScoutingInteractor.h" |
Syntax
UCLASS (Abstract)
class UVRScoutingInteractor : public UVREditorInteractor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UViewportInteractor → UVREditorInteractor → UVRScoutingInteractor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVRScoutingInteractor() |
Default constructor | VRScoutingInteractor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FlyingIndicatorComponent | TObjectPtr< class UStaticMeshComponent > | Shown in Navigation mode | VRScoutingInteractor.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReceivesEditorInput | bool | If set to true, then this interactor will be able to recieve input delegate callbacks when in the editor. | VRScoutingInteractor.h |
|
| EditorOnlyInputComponent | TObjectPtr< UInputComponent > | VRScoutingInteractor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EGizmoHandleTypes GetGizmoMode() |
Gets the gizmo mode for selected object | VRScoutingInteractor.h |
|
UInputComponent * GetInputComponent() |
Returns the current InputComponent. This will be NULL unless bReceivesEditorInput is set to true. | VRScoutingInteractor.h |
|
bool GetReceivesEditorInput() |
VRScoutingInteractor.h |
|
|
virtual float GetSlideDelta_Implementation() |
Gets the trackpad slide delta | VRScoutingInteractor.h | |
void SetGizmoMode
(
EGizmoHandleTypes InGizmoMode |
Sets the gizmo mode for selected object | VRScoutingInteractor.h |
|
void SetReceivesEditorInput
(
bool bInValue |
VRScoutingInteractor.h |
|
|
virtual void SetupComponent_Implementation
(
AActor* OwningActor |
Sets up all components | VRScoutingInteractor.h |
Overridden from UVREditorInteractor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Shutdown_Implementation() |
VRScoutingInteractor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Gets all actors that are selected in the world editor | VRScoutingInteractor.h |
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