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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UVRScoutingInteractor
References
| Module | VREditor |
| Header | /Engine/Source/Editor/VREditor/Public/VRScoutingInteractor.h |
| Include | #include "VRScoutingInteractor.h" |
| Source | /Engine/Source/Editor/VREditor/Private/VRScoutingInteractor.cpp |
UFUNCTION (BlueprintCallable, Category="Scouting")
static TArray< AActor * > GetSelectedActors()
Remarks
Gets all actors that are selected in the world editor