 |
uint32: 1 |
bAutokeySequences |
Whether or not sequences should be autokeyed. |
 |
uint32: 1 |
bEnableAutoVREditMode |
If true, wearing a Vive or Oculus Rift headset will automatically enter VR Editing mode |
 |
uint32: 1 |
bShowWorldMovementGrid |
Show the movement grid for orientation while moving through the world |
 |
uint32: 1 |
bShowWorldMovementPostProcess |
Dim the surroundings while moving through the world |
 |
uint32: 1 |
bShowWorldScaleProgressBar |
Display a progress bar while scaling that shows your current scale |
 |
float |
DoubleClickTime |
The maximum time in seconds between two clicks for a double-click to register |
 |
float |
GizmoScale |
The size of the transform gizmo |
 |
EInteractorHand |
InteractorHand |
Which hand should have the primary interactor laser on it. |
 |
TSoftClassPtr< UVREditorModeBase > |
ModeClass |
The mode extension to use when UnrealEd is in VR mode. |
 |
float |
TriggerPressedThreshold_Rift |
The amount (between 0-1) you have to depress the Oculus Touch controller trigger to register a press |
 |
float |
TriggerPressedThreshold_Vive |
The amount (between 0-1) you have to depress the Vive controller trigger to register a press |
 |
float |
UIBrightness |
Adjusts the brightness of the UI panels |