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API > API/Editor > API/Editor/VREditor
Implements the settings for VR Mode.
| Name | UVRModeSettings |
| Type | class |
| Header File | /Engine/Source/Editor/VREditor/Public/VRModeSettings.h |
| Include Path | #include "VRModeSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorSettings)
class UVRModeSettings : public UVISettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVISettings → UVRModeSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVRModeSettings() |
Default constructor that sets up CDO properties | VRModeSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutokeySequences | uint32 | Whether or not sequences should be autokeyed | VRModeSettings.h |
|
| bEnableAutoVREditMode | uint32 | If true, wearing a Vive or Oculus Rift headset will automatically enter VR Editing mode | VRModeSettings.h |
|
| bShowWorldMovementGrid | PRAGMA_ENABLE_DEPRECATION_WARNINGSuint32 | Show the movement grid for orientation while moving through the world | VRModeSettings.h |
|
| bShowWorldMovementPostProcess | uint32 | Dim the surroundings while moving through the world | VRModeSettings.h |
|
| bShowWorldScaleProgressBar | uint32 | Display a progress bar while scaling that shows your current scale | VRModeSettings.h |
|
| DoubleClickTime | float | The maximum time in seconds between two clicks for a double-click to register | VRModeSettings.h |
|
| GizmoScale | float | The size of the transform gizmo | VRModeSettings.h |
|
| InteractorHand | PRAGMA_DISABLE_DEPRECATION_WARNINGS EInteractorHand | Which hand should have the primary interactor laser on it | VRModeSettings.h |
|
| ModeClass | TSoftClassPtr< UVREditorModeBase > | The mode extension to use when UnrealEd is in VR mode. | VRModeSettings.h |
|
| TriggerPressedThreshold_Rift | float | The amount (between 0-1) you have to depress the Oculus Touch controller trigger to register a press | VRModeSettings.h |
|
| TriggerPressedThreshold_Vive | float | The amount (between 0-1) you have to depress the Vive controller trigger to register a press | VRModeSettings.h |
|
| UIBrightness | float | Adjusts the brightness of the UI panels | VRModeSettings.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
VRModeSettings.h |