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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UVREditorUISystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ShowEditorUIPanel
(
const UWidgetComponent* WidgetComponent, |
Sets whether the specified editor UI panel should be visible. | UI/VREditorUISystem.h | |
void ShowEditorUIPanel
(
const VREditorPanelID& InPanelID, |
UI/VREditorUISystem.h | ||
void ShowEditorUIPanel
(
AVREditorFloatingUI* Panel, |
UI/VREditorUISystem.h |
ShowEditorUIPanel(const UWidgetComponent , UVREditorInteractor , const bool, const bool, const bool, const bool)
Description
Sets whether the specified editor UI panel should be visible. Any other UI floating off this hand will be dismissed when showing it.
| Name | ShowEditorUIPanel |
| Type | function |
| Header File | /Engine/Source/Editor/VREditor/Public/UI/VREditorUISystem.h |
| Include Path | #include "UI/VREditorUISystem.h" |
| Source | /Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp |
void ShowEditorUIPanel
(
const UWidgetComponent * WidgetComponent,
UVREditorInteractor * Interactor,
const bool bShouldShow,
const bool bSpawnInFront,
const bool bDragFromOpen,
const bool bPlaySound
)
ShowEditorUIPanel(const VREditorPanelID &, UVREditorInteractor *, const bool, const bool, const bool, const bool)
| Name | ShowEditorUIPanel |
| Type | function |
| Header File | /Engine/Source/Editor/VREditor/Public/UI/VREditorUISystem.h |
| Include Path | #include "UI/VREditorUISystem.h" |
| Source | /Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp |
void ShowEditorUIPanel
(
const VREditorPanelID & InPanelID,
UVREditorInteractor * Interactor,
const bool bShouldShow,
const bool bSpawnInFront,
const bool bDragFromOpen,
const bool bPlaySound
)
ShowEditorUIPanel(AVREditorFloatingUI , UVREditorInteractor , const bool, const bool, const bool, const bool)
| Name | ShowEditorUIPanel |
| Type | function |
| Header File | /Engine/Source/Editor/VREditor/Public/UI/VREditorUISystem.h |
| Include Path | #include "UI/VREditorUISystem.h" |
| Source | /Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp |
void ShowEditorUIPanel
(
AVREditorFloatingUI * Panel,
UVREditorInteractor * Interactor,
const bool bShouldShow,
const bool bSpawnInFront,
const bool bDragFromOpen,
const bool bPlaySound
)