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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UVREditorModeBase
Saved information about the editor and viewport we possessed, so we can restore it after exiting VR mode
| Name | FBaseSavedEditorState |
| Type | struct |
| Header File | /Engine/Source/Editor/VREditor/Public/VREditorModeBase.h |
| Include Path | #include "VREditorModeBase.h" |
Syntax
struct FBaseSavedEditorState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlwaysShowModeWidgetAfterSelectionChanges | bool | VREditorModeBase.h | ||
| bCinematicControlViewport | bool | VREditorModeBase.h | ||
| bLockedPitch | bool | VREditorModeBase.h | ||
| bOnScreenMessages | bool | VREditorModeBase.h | ||
| bRealTime | bool | VREditorModeBase.h | ||
| NearClipPlane | float | VREditorModeBase.h | ||
| ShowFlags | FEngineShowFlags | VREditorModeBase.h | ||
| TrackingOrigin | EHMDTrackingOrigin::Type | VREditorModeBase.h | ||
| ViewLocation | FVector | VREditorModeBase.h | ||
| ViewportType | ELevelViewportType | VREditorModeBase.h | ||
| ViewRotation | FRotator | VREditorModeBase.h | ||
| WorldToMetersScale | float | VREditorModeBase.h |