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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UVREditorMode
References
| Module | VREditor |
| Header | /Engine/Source/Editor/VREditor/Public/VREditorMode.h |
| Include | #include "VREditorMode.h" |
| Source | /Engine/Source/Editor/VREditor/Private/VREditorMode.cpp |
bool IsHandAimingTowardsCapsule
&40;
class UViewportInteractor &42; Interactor,
const FTransform & CapsuleTransform,
const FVector CapsuleStart,
const FVector CapsuleEnd,
const float CapsuleRadius,
const float MinDistanceToCapsule,
const FVector CapsuleFrontDirection,
const float MinDotForAimingAtCapsule
&41; const
Checks to see if the specified interactor is aiming roughly toward the specified capsule