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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UVREditorMode
- UVREditorModeBase::GetRoomTransform()
- UVREditorMode::GetRoomTransform()
References
| Module | VREditor |
| Header | /Engine/Source/Editor/VREditor/Public/VREditorMode.h |
| Include | #include "VREditorMode.h" |
| Source | /Engine/Source/Editor/VREditor/Private/VREditorMode.cpp |
virtual FTransform GetRoomTransform&40;&41; const
Remarks
Gets the world space transform of the calibrated VR room origin. When using a seated VR device, this will feel like the camera's world transform (before any HMD positional or rotation adjustments are applied.)