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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UVREditorMode
- UVREditorModeBase::GetLaserForHand()
- UVREditorMode::GetLaserForHand()
References
| Module | VREditor |
| Header | /Engine/Source/Editor/VREditor/Public/VREditorMode.h |
| Include | #include "VREditorMode.h" |
| Source | /Engine/Source/Editor/VREditor/Private/VREditorMode.cpp |
virtual bool GetLaserForHand
&40;
EControllerHand InHand,
FVector & OutLaserStart,
FVector & OutLaserEnd
&41; const
Remarks
Gives start and end points in world space for an active laser, or returns false if there is no active laser for the specified hand.