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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UVREditorMode
Saved information about the editor and viewport we possessed, so we can restore it after exiting VR mode
| Name | FSavedEditorState |
| Type | struct |
| Header File | /Engine/Source/Editor/VREditor/Public/VREditorMode.h |
| Include Path | #include "VREditorMode.h" |
Syntax
struct FSavedEditorState : public UVREditorModeBase::FBaseSavedEditorState
Inheritance Hierarchy
- UVREditorModeBase::FBaseSavedEditorState → UVREditorMode::FSavedEditorState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AutoChangeMode | EAutoChangeMode | VREditorMode.h | ||
| bKeyAllEnabled | bool | VREditorMode.h | ||
| DragTriggerDistance | float | VREditorMode.h | ||
| TransformGizmoScale | float | VREditorMode.h |