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Unreal Engine C++ API Reference > Editor > VREditor > UVREditorMode
Inheritance Hierarchy
- FBaseSavedEditorState
- UVREditorMode::FSavedEditorState
References
Module | VREditor |
Header | /Engine/Source/Editor/VREditor/Public/VREditorMode.h |
Include | #include "VREditorMode.h" |
Syntax
struct FSavedEditorState : public FBaseSavedEditorState
Remarks
Saved information about the editor and viewport we possessed, so we can restore it after exiting VR mode
Variables
Type | Name | Description | |
---|---|---|---|
EAutoChangeMode | AutoChangeMode | ||
bool | bKeyAllEnabled | ||
float | DragTriggerDistance | ||
float | TransformGizmoScale |