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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UVREditorMode
References
| Module | VREditor |
| Header | /Engine/Source/Editor/VREditor/Public/VREditorMode.h |
| Include | #include "VREditorMode.h" |
| Source | /Engine/Source/Editor/VREditor/Private/VREditorMode.cpp |
UStaticMeshComponent * CreateMotionControllerMesh
(
AActor * OwningActor,
USceneComponent * AttachmentToComponent,
UStaticMesh * OptionalControllerMesh
)
Remarks
Create a static motion controller mesh for the current HMD platform