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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UVREditorMode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStaticMeshComponent * CreateMesh
(
AActor* OwningActor, |
Helper functions to create a static mesh | VREditorMode.h | |
UStaticMeshComponent * CreateMesh
(
AActor* OwningActor, |
VREditorMode.h |
CreateMesh(AActor , const FString &, USceneComponent )
Description
Helper functions to create a static mesh
| Name | CreateMesh |
| Type | function |
| Header File | /Engine/Source/Editor/VREditor/Public/VREditorMode.h |
| Include Path | #include "VREditorMode.h" |
| Source | /Engine/Source/Editor/VREditor/Private/VREditorMode.cpp |
UStaticMeshComponent * CreateMesh
(
AActor * OwningActor,
const FString & MeshName,
USceneComponent * AttachmentToComponent
)
CreateMesh(AActor , UStaticMesh , USceneComponent *)
| Name | CreateMesh |
| Type | function |
| Header File | /Engine/Source/Editor/VREditor/Public/VREditorMode.h |
| Include Path | #include "VREditorMode.h" |
| Source | /Engine/Source/Editor/VREditor/Private/VREditorMode.cpp |
UStaticMeshComponent * CreateMesh
(
AActor * OwningActor,
UStaticMesh * Mesh,
USceneComponent * AttachmentToComponent
)