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Unreal Engine C++ API Reference > Editor > VREditor > UVREditorMode > CreateMesh
References
Module | VREditor |
Header | /Engine/Source/Editor/VREditor/Public/VREditorMode.h |
Include | #include "VREditorMode.h" |
Source | /Engine/Source/Editor/VREditor/Private/VREditorMode.cpp |
UStaticMeshComponent &42; CreateMesh
&40;
AActor &42; OwningActor,
const FString & MeshName,
USceneComponent &42; AttachmentToComponent
&41;
Remarks
Helper functions to create a static mesh