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Unreal Engine C++ API Reference > Editor > VREditor > UVREditorMode
References
Module | VREditor |
Header | /Engine/Source/Editor/VREditor/Public/VREditorMode.h |
Include | #include "VREditorMode.h" |
Syntax
static AssetContainerPath = TEXT("/Engine/VREditor/VREditorAssetContainerData");
Remarks
The asset container path