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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UVREditorInteractor
References
| Module | VREditor |
| Header | /Engine/Source/Editor/VREditor/Public/VREditorInteractor.h |
| Include | #include "VREditorInteractor.h" |
UFUNCTION (BlueprintNativeEvent, CallInEditor, Category="UVREditorInteractor")
void SetupComponent
(
AActor * OwningActor
)
Remarks
Sets up all components