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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UVREditorInteractor
- UViewportInteractor::CalculateDragRay()
- UVREditorInteractor::CalculateDragRay()
References
| Module | VREditor |
| Header | /Engine/Source/Editor/VREditor/Public/VREditorInteractor.h |
| Include | #include "VREditorInteractor.h" |
| Source | /Engine/Source/Editor/VREditor/Private/VREditorInteractor.cpp |
virtual void CalculateDragRay
&40;
double & InOutDragRayLength,
double & InOutDragRayVelocity
&41;
Remarks
Needs to be implemented by the base to calculate drag ray length and the velocity for the ray