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API > API/Editor > API/Editor/VREditor
Asset container for VREditor.
| Name | UVREditorAssetContainer |
| Type | class |
| Header File | /Engine/Source/Editor/VREditor/Public/VREditorAssetContainer.h |
| Include Path | #include "VREditorAssetContainer.h" |
Syntax
UCLASS ()
class UVREditorAssetContainer : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UVREditorAssetContainer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AutoScaleSound | TObjectPtr< USoundBase > | VREditorAssetContainer.h |
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| ButtonPressSound | TObjectPtr< USoundCue > | VREditorAssetContainer.h |
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| CameraWidgetMaterial | TObjectPtr< UMaterialInterface > | Specific material for camera widgets that operates in linear color space. | VREditorAssetContainer.h |
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| CylinderMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| DockableWindowCloseSound | TObjectPtr< USoundBase > | Sounds | VREditorAssetContainer.h |
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| DockableWindowDragSound | TObjectPtr< USoundBase > | VREditorAssetContainer.h |
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| DockableWindowDropSound | TObjectPtr< USoundBase > | VREditorAssetContainer.h |
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| DockableWindowOpenSound | TObjectPtr< USoundBase > | VREditorAssetContainer.h |
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| DockingButtonMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| DropFromContentBrowserSound | TObjectPtr< USoundBase > | VREditorAssetContainer.h |
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| GenericControllerMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| GenericHMDMesh | TObjectPtr< UStaticMesh > | Meshes | VREditorAssetContainer.h |
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| GridMaterial | TObjectPtr< UMaterialInterface > | Materials | VREditorAssetContainer.h |
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| JointSphereMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| LaserPointerEndMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| LaserPointerHoverMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| LaserPointerMaterial | TObjectPtr< UMaterialInterface > | VREditorAssetContainer.h |
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| LaserPointerMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| LaserPointerStartMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| LaserPointerTranslucentMaterial | TObjectPtr< UMaterialInterface > | VREditorAssetContainer.h |
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| LineMaterial | TObjectPtr< UMaterial > | VREditorAssetContainer.h |
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| LineSegmentCylinderMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| OculusControllerMaterial | TObjectPtr< UMaterialInterface > | VREditorAssetContainer.h |
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| OculusControllerMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| PlaneMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| PointerCursorMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| RadialMenuCloseSound | TObjectPtr< USoundBase > | VREditorAssetContainer.h |
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| RadialMenuMainMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| RadialMenuOpenSound | TObjectPtr< USoundBase > | VREditorAssetContainer.h |
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| RadialMenuPointerMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| TeleportMaterial | TObjectPtr< UMaterialInterface > | VREditorAssetContainer.h |
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| TeleportRootMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| TeleportSound | TObjectPtr< USoundBase > | VREditorAssetContainer.h |
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| TextFont | TObjectPtr< UFont > | Fonts | VREditorAssetContainer.h |
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| TextMaterial | TObjectPtr< UMaterialInterface > | VREditorAssetContainer.h |
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| TranslucentTextMaterial | TObjectPtr< UMaterialInterface > | VREditorAssetContainer.h |
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| VivePreControllerMaterial | TObjectPtr< UMaterialInterface > | VREditorAssetContainer.h |
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| VivePreControllerMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| WidgetMaterial | TObjectPtr< UMaterialInterface > | VREditorAssetContainer.h |
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| WindowCloseButtonMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| WindowMaterial | TObjectPtr< UMaterialInterface > | VREditorAssetContainer.h |
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| WindowMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| WindowSelectionBarMesh | TObjectPtr< UStaticMesh > | VREditorAssetContainer.h |
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| WindowTranslucentMaterial | TObjectPtr< UMaterialInterface > | VREditorAssetContainer.h |
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| WorldMovementPostProcessMaterial | TObjectPtr< UMaterial > | VREditorAssetContainer.h |
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