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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UI > API/Editor/VREditor/UI/UVREditorUISystem
References
| Module | VREditor |
| Header | /Engine/Source/Editor/VREditor/Public/UI/VREditorUISystem.h |
| Include | #include "UI/VREditorUISystem.h" |
| Source | /Engine/Source/Editor/VREditor/Private/UI/VREditorUISystem.cpp |
void OnPreviewInputAction
&40;
class FEditorViewportClient & ViewportClient,
UViewportInteractor &42; Interactor,
const struct FViewportActionKeyInput & Action,
bool & bOutIsInputCaptured,
bool & bWasHandled
&41;
Remarks
Called to "preview" an input event to get a first chance at it.