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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UI > API/Editor/VREditor/UI/AVREditorFloatingUI
- AVREditorBaseActor::TickManually()
- AVREditorFloatingUI::TickManually()
References
| Module | VREditor |
| Header | /Engine/Source/Editor/VREditor/Public/UI/VREditorFloatingUI.h |
| Include | #include "UI/VREditorFloatingUI.h" |
| Source | /Engine/Source/Editor/VREditor/Private/UI/VREditorFloatingUI.cpp |
virtual void TickManually
&40;
float DeltaTime
&41;
Remarks
Called by the UI system to tick this UI every frame. We can't use AActor::Tick() because this actor can exist in the editor's world, which never ticks.