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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/UI > API/Editor/VREditor/UI/AVREditorFloatingUI
- AActor::Destroyed()
- AVREditorFloatingUI::Destroyed()
References
| Module | VREditor |
| Header | /Engine/Source/Editor/VREditor/Public/UI/VREditorFloatingUI.h |
| Include | #include "UI/VREditorFloatingUI.h" |
| Source | /Engine/Source/Editor/VREditor/Private/UI/VREditorFloatingUI.cpp |
virtual void Destroyed&40;&41;
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending