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Unreal Engine C++ API Reference > Editor > VREditor > IVREditorModule
References
Module | VREditor |
Header | /Engine/Source/Editor/VREditor/Public/IVREditorModule.h |
Include | #include "IVREditorModule.h" |
bool IsVREditorAvailable&40;&41; const
Remarks
Checks to see whether its possible to use VR mode in this session. Basically, this makes sure that you have the appropriate hardware connected True if EnableVREditor() can be used to activate VR mode