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Creation parameters for AVREditorFloatingUI
| Name | FVREditorFloatingUICreationContext |
| Type | struct |
| Header File | /Engine/Source/Editor/VREditor/Public/UI/VREditorFloatingUI.h |
| Include Path | #include "UI/VREditorFloatingUI.h" |
Syntax
USTRUCT (BlueprintType )
struct FVREditorFloatingUICreationContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHideWindowHandles | bool | Turn off handles under window? (X-To-Close, movement bar...) | UI/VREditorFloatingUI.h |
|
| bMaskOutWidgetBackground | bool | Turn off the widget's background to create a see-through look. | UI/VREditorFloatingUI.h |
|
| bNoCloseButton | bool | If bHideWindowHandles is false, this window doesn't have a close button. ( | UI/VREditorFloatingUI.h |
|
| EditorUISize | float | Optional override for "VREd.EditorUISize". Leave at 0 for default. | UI/VREditorFloatingUI.h |
|
| PanelID | FName | ID that the UI system will use to identify the panel. MUST BE UNIQUE! | UI/VREditorFloatingUI.h |
|
| PanelMesh | TObjectPtr< UStaticMesh > | Optional custom mesh to use for the VR window. | UI/VREditorFloatingUI.h |
|
| PanelSize | FVector2D | Panel size. Should match the size of the UMG passed in. | UI/VREditorFloatingUI.h |
|
| PanelSpawnOffset | FTransform | Optional offset from HMD where the window opens. | UI/VREditorFloatingUI.h |
|
| ParentActor | TObjectPtr< AActor > | UI/VREditorFloatingUI.h |
|
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| WidgetClass | TSubclassOf< UUserWidget > | Widget to open in the VR window. null to close an open window (if if matches the PanelID) | UI/VREditorFloatingUI.h |
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