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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/AVREditorFloatingUI
Description
Called by the UI system to tick this UI every frame. We can't use AActor::Tick() because this actor can exist in the editor's world, which never ticks.
Virtual Inheritance
- AVREditorBaseActor::TickManually → AVREditorFloatingUI::TickManually
| Name | TickManually |
| Type | function |
| Header File | /Engine/Source/Editor/VREditor/Public/UI/VREditorFloatingUI.h |
| Include Path | #include "UI/VREditorFloatingUI.h" |
| Source | /Engine/Source/Editor/VREditor/Private/UI/VREditorFloatingUI.cpp |
virtual void TickManually
(
float DeltaTime
)