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API > API/Editor > API/Editor/VREditor > API/Editor/VREditor/AVREditorFloatingUI
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetSlateWidget
(
const TSharedRef< SWidget >& InitSlateWidget |
UI/VREditorFloatingUI.h | ||
void SetSlateWidget
(
UVREditorUISystem& InitOwner, |
Creates a FVREditorFloatingUI using a Slate widget, and sets up safe defaults | UI/VREditorFloatingUI.h |
SetSlateWidget(const TSharedRef< SWidget > &)
| Name | SetSlateWidget |
| Type | function |
| Header File | /Engine/Source/Editor/VREditor/Public/UI/VREditorFloatingUI.h |
| Include Path | #include "UI/VREditorFloatingUI.h" |
| Source | /Engine/Source/Editor/VREditor/Private/UI/VREditorFloatingUI.cpp |
void SetSlateWidget
(
const TSharedRef < SWidget > & InitSlateWidget
)
SetSlateWidget(class UVREditorUISystem &, const VREditorPanelID &, const TSharedRef< SWidget > &, const FIntPoint, const float, const EDockedTo)
Description
Creates a FVREditorFloatingUI using a Slate widget, and sets up safe defaults
| Name | SetSlateWidget |
| Type | function |
| Header File | /Engine/Source/Editor/VREditor/Public/UI/VREditorFloatingUI.h |
| Include Path | #include "UI/VREditorFloatingUI.h" |
| Source | /Engine/Source/Editor/VREditor/Private/UI/VREditorFloatingUI.cpp |
void SetSlateWidget
(
class UVREditorUISystem & InitOwner,
const VREditorPanelID & InID,
const TSharedRef < SWidget > & InitSlateWidget,
const FIntPoint InitResolution,
const float InitScale,
const EDockedTo InitDockedTo
)