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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorldPartition
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UWorldPartitionBuilder
- UWorldPartitionStaticLightingBuilder
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionStaticLightingBuilder.h |
| Include | #include "WorldPartition/WorldPartitionStaticLightingBuilder.h" |
Syntax
UCLASS ()
class UWorldPartitionStaticLightingBuilder : public UWorldPartitionBuilder
Constructors
| Type | Name | Description | |
|---|---|---|---|
UWorldPartitionStaticLightingBuilder
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| bool | DeletePackage
(
FStaticLightingDescriptors::FActorPackage& Package, |
||
| bool | DeleteStalePackages
(
FPackageSourceControlHelper& PackageHelper |
||
| bool | DeleteStaticLightingData
(
UWorld* World, |
||
| bool | Finalize
(
UWorld* World, |
||
| bool | Run
(
UWorld* World, |
||
| bool | RunForVLM
(
UWorld* World, |
||
| bool | ShouldRunStep
(
const EWPStaticLightingBuildStep BuildStep |
||
| bool | Submit
(
UWorld* World, |
||
| bool |
Overridden from UWorldPartitionBuilder
| Type | Name | Description | |
|---|---|---|---|
| ELoadingMode | |||
| bool | PreRun
(
UWorld* World, |
Overridable method for derived classes to perform operations when world builder process starts. | |
| bool | PreWorldInitialization
(
UWorld* World, |
||
| bool | |||
| bool | RunInternal
(
UWorld* World, |