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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorldPartition > API/Editor/UnrealEd/WorldPartition/UWorldPartitionMiniMapBuilder
- UWorldPartitionBuilder::PostRun()
- UWorldPartitionMiniMapBuilder::PostRun()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionMiniMapBuilder.h |
| Include | #include "WorldPartition/WorldPartitionMiniMapBuilder.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/WorldPartition/WorldPartitionMiniMapBuilder.cpp |
virtual bool PostRun
&40;
UWorld &42; World,
FPackageSourceControlHelper & PackageHelper,
const bool bInRunSuccess
&41;
Remarks
Overridable method for derived classes to perform operations when world builder process completes. This is called after loading all data (e.g. data layers, editor cells) and after calling `RunInternal_ for all editor cells.