Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorldPartition
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UWorldPartitionBuilder
- UWorldPartitionLandscapeSplineMeshesBuilder
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.h |
| Include | #include "WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionLandscapeSplineMeshesBuilder : public UWorldPartitionBuilder
Remarks
Example Command Line: ProjectName MapName -run=WorldPartitionBuilderCommandlet -SCCProvider=Perforce -Builder=WorldPartitionLandscapeSplineMeshesBuilder (
Constructors
| Type | Name | Description | |
|---|---|---|---|
UWorldPartitionLandscapeSplineMeshesBuilder
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | RunOnInitializedWorld
(
UWorld* World |
Helper function that creates a builder and runs it on an already loaded/initialized world. |
Overridden from UWorldPartitionBuilder
| Type | Name | Description | |
|---|---|---|---|
| ELoadingMode | |||
| bool | |||
| bool | RunInternal
(
UWorld* World, |
Constants
| Name | Description |
|---|---|
| SplineEditorMesh |