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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorldPartition
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UWorldPartitionBuilder
- UWorldPartitionHLODsBuilder
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionHLODsBuilder.h |
| Include | #include "WorldPartition/WorldPartitionHLODsBuilder.h" |
Syntax
class UWorldPartitionHLODsBuilder : public UWorldPartitionBuilder
Constructors
| Type | Name | Description | |
|---|---|---|---|
UWorldPartitionHLODsBuilder
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | AddBuildProducts
(
const TArray< FString >& BuildProducts |
||
| bool | |||
| bool | CopyFilesFromWorkingDir
(
const FString& SourceDir |
||
| bool | CopyFilesToWorkingDir
(
const FString& TargetDir, |
||
| bool | |||
| bool | DumpStats () |
||
| bool | GenerateBuildManifest
(
TMap< FString, int32 >& FilesToBuilderMap |
||
| bool | GetHLODActorsToBuild
(
TArray< FGuid >& HLODActorsToBuild |
||
| TArray< TArray< FGuid > > | GetHLODWorkloads
(
int32 NumWorkloads |
||
| bool | |||
| bool | |||
| bool | |||
| bool | ShouldRunStep
(
const EHLODBuildStep BuildStep |
||
| bool | |||
| bool | |||
| bool | ValidateWorkload
(
const TArray< FGuid >& Workload |
Overridden from UWorldPartitionBuilder
| Type | Name | Description | |
|---|---|---|---|
| bool | Some builders may have the ability to process non partitioned worlds. | ||
| ELoadingMode | |||
| bool | PreWorldInitialization
(
UWorld* World, |
||
| bool | |||
| bool | RunInternal
(
UWorld* World, |