Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorldPartition > API/Editor/UnrealEd/WorldPartition/UWorldPartitionBuilder
- UWorldPartitionBuilder::PreRun()
- UWorldPartitionResaveActorsBuilder::PreRun()
- UWorldPartitionNavigationDataBuilder::PreRun()
- UWorldPartitionMiniMapBuilder::PreRun()
- UWorldPartitionSmartObjectCollectionBuilder::PreRun()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionBuilder.h |
| Include | #include "WorldPartition/WorldPartitionBuilder.h" |
virtual bool PreRun
&40;
UWorld &42; World,
FPackageSourceControlHelper & PackageHelper
&41;
Remarks
Overridable method for derived classes to perform operations when world builder process starts. This is called before loading data (e.g. data layers, editor cells) and before calling `RunInternal_.