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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorldPartition > API/Editor/UnrealEd/WorldPartition/UWorldPartitionBuilder
- UWorldPartitionBuilder::GetLoadingMode()
- UWorldPartitionRenameDuplicateBuilder::GetLoadingMode()
- UWorldPartitionFoliageBuilder::GetLoadingMode()
- UWorldPartitionResaveActorsBuilder::GetLoadingMode()
- UWorldPartitionNavigationDataBuilder::GetLoadingMode()
- UWorldPartitionRuntimeVirtualTextureBuilder::GetLoadingMode()
- UWorldPartitionMiniMapBuilder::GetLoadingMode()
- UWorldPartitionLandscapeSplineMeshesBuilder::GetLoadingMode()
- UWorldPartitionSmartObjectCollectionBuilder::GetLoadingMode()
- UWorldPartitionHLODsBuilder::GetLoadingMode()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionBuilder.h |
| Include | #include "WorldPartition/WorldPartitionBuilder.h" |
virtual ELoadingMode GetLoadingMode&40;&41; const