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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorldPartition > API/Editor/UnrealEd/WorldPartition/UWorldPartitionBuilder
- UWorldPartitionBuilder::CanProcessNonPartitionedWorlds()
- UWorldPartitionHLODsBuilder::CanProcessNonPartitionedWorlds()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionBuilder.h |
| Include | #include "WorldPartition/WorldPartitionBuilder.h" |
virtual bool CanProcessNonPartitionedWorlds() const
Remarks
Some builders may have the ability to process non partitioned worlds.