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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/WorkflowOrientedApp > API/Editor/UnrealEd/WorkflowOrientedApp/FWorkflowCentricApplication
- FWorkflowCentricApplication::SetCurrentMode()
- FBlueprintEditor::SetCurrentMode()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/WorkflowOrientedApp/WorkflowCentricApplication.h |
| Include | #include "WorkflowOrientedApp/WorkflowCentricApplication.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/WorkflowCentricApplication.cpp |
virtual void SetCurrentMode
&40;
FName NewMode
&41;
Remarks
Attempt to set the current mode. If this mode is illegal or unknown, the mode will remain unchanged.