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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UserDefinedStructure > API/Editor/UnrealEd/UserDefinedStructure/UUserDefinedStructEditorData
- UObject::Serialize()
- UUserDefinedStructEditorData::Serialize()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h |
| Include | #include "UserDefinedStructure/UserDefinedStructEditorData.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/UserDefinedStructEditorData.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.