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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UserDefinedStructure > API/Editor/UnrealEd/UserDefinedStructure/UUserDefinedStructEditorData
- FEditorUndoClient::PostRedo()
- UUserDefinedStructEditorData::PostRedo()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h |
| Include | #include "UserDefinedStructure/UserDefinedStructEditorData.h" |
virtual void PostRedo
(
bool bSuccess
)
Remarks
Signal that client should run any PostRedo code
Parameters
| Name | Description |
|---|---|
| bSuccess | If true than redo succeeded, false if redo failed |