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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UserDefinedStructure > API/Editor/UnrealEd/UserDefinedStructure/UUserDefinedStructEditorData
- UObject::PostLoadSubobjects()
- UUserDefinedStructEditorData::PostLoadSubobjects()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h |
| Include | #include "UserDefinedStructure/UserDefinedStructEditorData.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/UserDefinedStructEditorData.cpp |
virtual void PostLoadSubobjects
&40;
struct FObjectInstancingGraph &42; OuterInstanceGraph
&41;
Remarks
Instances components for objects being loaded from disk, if necessary. Ensures that component references between nested components are fixed up correctly.
Parameters
| Name | Description |
|---|---|
| OuterInstanceGraph | when calling this method on subobjects, specifies the instancing graph which contains all instanced subobjects and components for a subobject root. |