Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UserDefinedStructure > API/Editor/UnrealEd/UserDefinedStructure/FStructVariableMetaData
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h |
| Include | #include "UserDefinedStructure/UserDefinedStructEditorData.h" |
Syntax
static const FName ClampMin;