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Example Command Line: ProjectName MapName -run=WorldPartitionBuilderCommandlet -SCCProvider=Perforce -Builder=WorldPartitionRuntimeVirtualTextureBuilder -AllowCommandletRendering [-AutoSubmit].
| Name | UWorldPartitionRuntimeVirtualTextureBuilder |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.h |
| Include Path | #include "WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionRuntimeVirtualTextureBuilder : public UWorldPartitionBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionBuilder → UWorldPartitionRuntimeVirtualTextureBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionRuntimeVirtualTextureBuilder
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.h |
Functions
Public
Overridden from UWorldPartitionBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanProcessNonPartitionedWorlds() |
Some builders may have the ability to process non partitioned worlds. | WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.h | |
virtual ELoadingMode GetLoadingMode() |
WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.h | ||
virtual bool RequiresCommandletRendering() |
WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.h | ||
virtual bool RunInternal
(
UWorld* World, |
WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void LoadRuntimeVirtualTextureActors
(
UWorldPartition* WorldPartition, |
Helper method to load actors that contribute to the Runtime Virtual Texture. | WorldPartition/WorldPartitionRuntimeVirtualTextureBuilder.h |