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| Name | UWorldPartitionResaveActorsBuilder |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionResaveActorsBuilder.h |
| Include Path | #include "WorldPartition/WorldPartitionResaveActorsBuilder.h" |
Syntax
UCLASS ()
class UWorldPartitionResaveActorsBuilder : public UWorldPartitionBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionBuilder → UWorldPartitionResaveActorsBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionResaveActorsBuilder
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionResaveActorsBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorClassesFromFile | FString | WorldPartition/WorldPartitionResaveActorsBuilder.h | ||
| ActorClassName | FString | WorldPartition/WorldPartitionResaveActorsBuilder.h | ||
| ActorProperties | TMap< FName, FName > | WorldPartition/WorldPartitionResaveActorsBuilder.h | ||
| ActorTags | TSet< FName > | WorldPartition/WorldPartitionResaveActorsBuilder.h | ||
| bDiffDirtyActorDescs | bool | WorldPartition/WorldPartitionResaveActorsBuilder.h | ||
| bEnableActorFolders | bool | WorldPartition/WorldPartitionResaveActorsBuilder.h | ||
| bReportOnly | bool | WorldPartition/WorldPartitionResaveActorsBuilder.h | ||
| bResaveBlueprints | bool | WorldPartition/WorldPartitionResaveActorsBuilder.h | ||
| bResaveDirtyActorDescsOnly | bool | WorldPartition/WorldPartitionResaveActorsBuilder.h | ||
| bSwitchActorPackagingSchemeToReduced | bool | WorldPartition/WorldPartitionResaveActorsBuilder.h |
Functions
Public
Overridden from UWorldPartitionBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanProcessNonPartitionedWorlds() |
Some builders may have the ability to process non partitioned worlds. | WorldPartition/WorldPartitionResaveActorsBuilder.h | |
virtual ELoadingMode GetLoadingMode() |
WorldPartition/WorldPartitionResaveActorsBuilder.h | ||
virtual bool PreRun
(
UWorld* World, |
Overridable method for derived classes to perform operations when world builder process starts. | WorldPartition/WorldPartitionResaveActorsBuilder.h | |
virtual bool RequiresCommandletRendering() |
WorldPartition/WorldPartitionResaveActorsBuilder.h | ||
virtual bool RunInternal
(
UWorld* World, |
WorldPartition/WorldPartitionResaveActorsBuilder.h |