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Example Command Line: ProjectName MapName -run=WorldPartitionBuilderCommandlet -SCCProvider=Perforce -Builder=WorldPartitionLandscapeSplineMeshesBuilder (
| Name | UWorldPartitionLandscapeSplineMeshesBuilder |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.h |
| Include Path | #include "WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionLandscapeSplineMeshesBuilder : public UWorldPartitionBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionBuilder → UWorldPartitionLandscapeSplineMeshesBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionLandscapeSplineMeshesBuilder
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NewGridSize | uint32 | WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.h |
Functions
Public
Overridden from UWorldPartitionBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ELoadingMode GetLoadingMode() |
WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.h | ||
virtual bool RequiresCommandletRendering() |
WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.h | ||
virtual bool RunInternal
(
UWorld* World, |
WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool RunOnInitializedWorld
(
UWorld* World |
Helper function that creates a builder and runs it on an already loaded/initialized world. | WorldPartition/WorldPartitionLandscapeSplineMeshesBuilder.h |