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Example Command Line: ProjectName MapName -run=WorldPartitionBuilderCommandlet -SCCProvider=Perforce -Builder=WorldPartitionLandscapeBuilder -AllowCommandletRendering (
| Name | UWorldPartitionLandscapeBuilder |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionLandscapeBuilder.h |
| Include Path | #include "WorldPartition/WorldPartitionLandscapeBuilder.h" |
Syntax
UCLASS (MinimalAPI)
class UWorldPartitionLandscapeBuilder : public UWorldPartitionBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionBuilder → UWorldPartitionLandscapeBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionLandscapeBuilder
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionLandscapeBuilder.h |
Functions
Public
Overridden from UWorldPartitionBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ELoadingMode GetLoadingMode() |
WorldPartition/WorldPartitionLandscapeBuilder.h | ||
virtual bool RequiresCommandletRendering() |
WorldPartition/WorldPartitionLandscapeBuilder.h |
Protected
Overridden from UWorldPartitionBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool PostRun
(
UWorld* World, |
Overridable method for derived classes to perform operations when world builder process completes. | WorldPartition/WorldPartitionLandscapeBuilder.h | |
virtual bool RunInternal
(
UWorld* World, |
WorldPartition/WorldPartitionLandscapeBuilder.h |