Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | UWorldPartitionConvertCommandlet |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h |
| Include Path | #include "Commandlets/WorldPartitionConvertCommandlet.h" |
Syntax
UCLASS (Config=Engine, MinimalAPI)
class UWorldPartitionConvertCommandlet : public UCommandlet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCommandlet → UWorldPartitionConvertCommandlet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionConvertCommandlet
(
const FObjectInitializer& ObjectInitializer |
Commandlets/WorldPartitionConvertCommandlet.h |
Functions
Public
Overridden from UCommandlet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Main
(
const FString& Params |
Commandlets/WorldPartitionConvertCommandlet.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Commandlets/WorldPartitionConvertCommandlet.h | |||
void CreateWorldMiniMapTexture
(
UWorld* World |
Commandlets/WorldPartitionConvertCommandlet.h | ||
UWorldPartition * CreateWorldPartition
(
AWorldSettings* MainWorldSettings |
Commandlets/WorldPartitionConvertCommandlet.h | ||
bool DetachDependantLevelPackages
(
ULevel* Level |
Commandlets/WorldPartitionConvertCommandlet.h | ||
void FixupSoftObjectPaths
(
UPackage* OuterPackage |
Commandlets/WorldPartitionConvertCommandlet.h | ||
| Commandlets/WorldPartitionConvertCommandlet.h | |||
| Commandlets/WorldPartitionConvertCommandlet.h | |||
| Commandlets/WorldPartitionConvertCommandlet.h | |||
virtual void OnWorldLoaded
(
UWorld* World |
Commandlets/WorldPartitionConvertCommandlet.h | ||
virtual void OutputConversionReport() |
Commandlets/WorldPartitionConvertCommandlet.h | ||
virtual void PerformAdditionalActorChanges
(
AActor* Actor |
Commandlets/WorldPartitionConvertCommandlet.h | ||
virtual void PerformAdditionalWorldCleanup
(
UWorld* World |
Commandlets/WorldPartitionConvertCommandlet.h | ||
virtual bool PrepareStreamingLevelForConversion
(
ULevelStreaming* StreamingLevel |
Commandlets/WorldPartitionConvertCommandlet.h | ||
| Commandlets/WorldPartitionConvertCommandlet.h | |||
bool RenameWorldPackageWithSuffix
(
UWorld* World |
Commandlets/WorldPartitionConvertCommandlet.h | ||
| Commandlets/WorldPartitionConvertCommandlet.h | |||
void SetupHLOD() |
Commandlets/WorldPartitionConvertCommandlet.h | ||
void SetupHLODLayerAssets() |
Commandlets/WorldPartitionConvertCommandlet.h | ||
virtual bool ShouldConvertStreamingLevel
(
ULevelStreaming* StreamingLevel |
Commandlets/WorldPartitionConvertCommandlet.h | ||
virtual bool ShouldDeleteActor
(
AActor* Actor, |
Commandlets/WorldPartitionConvertCommandlet.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FString GetConversionSuffix
(
const bool bInOnlyMergeSubLevels |
Commandlets/WorldPartitionConvertCommandlet.h |