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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UWorldPartitionBuilder
Description
Overridable method for derived classes to perform operations when world builder process starts. This is called before loading data (e.g. data layers, editor cells) and before calling `RunInternal_.
Derived Overrides
- UWorldPartitionMiniMapBuilder::PreRun
- UWorldPartitionNavigationDataBuilder::PreRun
- UWorldPartitionResaveActorsBuilder::PreRun
- UWorldPartitionStaticLightingBuilder::PreRun
| Name | PreRun |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionBuilder.h |
| Include Path | #include "WorldPartition/WorldPartitionBuilder.h" |
virtual bool PreRun
(
UWorld * World,
FPackageSourceControlHelper & PackageHelper
)